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Akumi Wars - a playfully absurd single player RPG video game

Created by Miltonius Arts, LLC

Akumi's putting together a crew of misfit bounty hunters. Want in? A story-driven turn-based RPG video game for Steam (PC & Mac)

Latest Updates from Our Project:

We did it! Akumi Wars is Now Available on Steam!
10 months ago – Tue, Feb 13, 2024 at 09:02:54 AM

Akumi Wars is now available on Steam! 

Hey all, 

We did it! We officially launched Akumi Wars on Steam!


Get the fresh full version of Akumi Wars on Steam now.

Thanks to your invaluable playtesting, we've polished Akumi to perfection, and the game is now ready for the world to enjoy. Intergalactic bad guys may feel differently, though. 

Need your Steam Key or other Akumi Wars backer rewards?

Get your rewards on BackerKit

This full version of Akumi means a fresh game reset. We had to do a new save overwrite in order to fix some bugs that we just couldn’t fix otherwise. 

Thank you for helping playtest Akumi and thank you for joining us in this fresh start of Akumi Wars. 

Akumi Wars is now available on Steam

Onwards & Upwards!
Miltonius

Akumi Wars is launching on Steam tomorrow!
10 months ago – Mon, Feb 12, 2024 at 02:28:35 PM

Akumi Wars is launching on Steam tomorrow!

Hey all,

It's going down tomorrow.

The full game is finally finished and come daybreak, Akumi Wars is launching on Steam!
 

Kickstarter backers!

If you are a backer, congrats! You don't need to do anything. Just fire up Steam tomorrow and Akumi Wars will automatically update to the full, final game. The save data format has changed, so everyone will be playing Akumi Wars from a fresh start. 

Need your Steam Key or other Akumi Wars rewards?
Get it on BackerKit

Not a backer? 

The full version of the game will be $14.99 on Steam, but we're launching with a 15% discount for the first 7 days.  So, if you have any friends who missed the Kickstarter, please give them a heads up.

I can't begin to tell you how excited I am to finally let this bird fly… 

Can I be real with you right now? I just finished playing this game again in its entirety, and I am so proud of what we accomplished with such a small team. We put everything we possibly could into Akumi Wars and now we're putting it out into the universe. 

But it wasn’t easy. There was no slacking; this was 100% the best work, animation, and art I could possibly put into a project. I legit put everything I had into Akumi Wars, and I know I couldn’t have done it without your support.

Thank you to everyone who helped make Akumi Wars a reality. 

Thanks for backing the project, joining the live streams, testing the game, encouraging us through Steam Fest, and making tomorrow's launch of Akumi Wars possible. 

Akumi Wars launches on Steam tomorrow

Onwards & Upwards!
Miltonius

Akumi Wars Live Stream tonight during Steam's Next Fest
11 months ago – Mon, Feb 05, 2024 at 12:16:42 PM

Join me for two Live Streams

Hang out with me and play Akumi Wars during Steam's Next Fest. The live stream will take place right on the Steam page.

Tonight!
Live Stream #1 - Monday, February 5th @ 9pm EST (6pm PST)

Then...
Live Stream #2 - Thursday, February 8th @ 9pm EST (6pm PST)

Onwards & Upwards!
Miltonius

P.S. If you know any streamers playing next fest games, would really appreciate it if you recommended that they give Akumi Wars a try. 

Akumi Wars Release Date & Next Fest!
11 months ago – Mon, Jan 22, 2024 at 02:09:29 PM

Hey Bounty Hunters,

Thanks to you and all of our other amazing backers & testers, Akumi Wars is...

Akumi Wars is releasing on Steam - Tuesday, February 13th, 2024! 

Tell your friends join the hunt. Ask them to Wishlist Akumi Wars on Steam.

Also...

Next Fest is a multi-day celebration on Steam. Akumi Wars has been accepted to be a part of it. It starts on February 5th and goes until the 12th. You can try out demos, chat with developers, watch live streams, and more. 

Join the Akumi Wars Live Streams w/ Miltonious

We've put a lot of love into our game. Now we need your help revealing Akumi Wars to the world. Next Fest is a huge opportunity to spread word about our game. Will you join us? I'll be doing scheduled live streams on Steam where we can all hang out, talk about the game's development, and play. 

New Demo

Before Next Fest starts, we will be releasing an updated public demo of the Akumi Wars with all of the newest fixes and features. Thank you for helping us test the game and prepare for this! 

Check Steam for the new Demo (Coming this week!)
 

Your named Bounty Hunters work in the new Demo

If your Kickstarter pledge included the named Bounty Hunter reward, you can give your code to people playing the demo so they can add you to their crew of bounty hunters. 

The Final Countdown

Akumi Wars is complete and ready to release, baby! Thank you again to all of the backers and believers who are making this possible. Hope you can join me for the Next Fest live streams on Steam. 

Backers Codes

If you are a backer and have not claimed your Steam Code yet, it is still available through BackerKit along with all of your other rewards.

Please help spread the word and share the Akumi Wars Steam page, and then join us on Discord.

Onwards and Upwards!
-Miltonius

Akumi Wars Part 6: "Vermis" is live on Steam for backers!
over 1 year ago – Tue, Sep 05, 2023 at 01:11:58 PM

Play Akumi Wars Part 6 - The Last Zone

We did it guys! Congratulations. The final chapter of Akumi Wars is finally available for you and the other backers to play on Steam. Thanks for allowing me to build this game for you.  But we're not done yet. With the main story complete, will you join us in a full play through to test and polish Akumi Wars? 

Play Akumi Wars on Steam

Need your early access code?

Get your Steam code and other rewards via BackerKit

Akumi Wars Updates

  • Softlock bug for hero choices fixed.
  • Placeholder video of Akumi on her phone with Drone in title the screen.  We will now be able to import animated videos clips through out some  cutscenes to tell stories.
  • Heroes in your inventory now gain a  percentage of experience from battles. We noticed heroes would quickly  become a chore to level if not played and became under-leveled. Heroes  must always be ready and train even when not on a mission.
  • Many bosses and enemy encounters have been balanced and nerfed. The difficulty spike was too punishing.
  • Discord grammar fixes completed.
  • Added Zarthong skin to Bounty Hunter skin set.
  • Inventory now has a 200 skill/material limit and 80 rune limit. You can  still get more than the limit BUT you’ll only be able to get “first  time” rewards until you sell some items to make more space. This is to  avoid memory overload. Too many skills in the inventory is causing too  much lag. New capacity statuses for: skills, runes and materials
  • Added Game Save slots. You can now save up to 4 separate games. Pressing play will play the first game created. 
  • You can now preview general rewards and first time rewards on each  battle node. Currencies and rune icons will be displayed as rewards.  Question mark icons will represent skill/material rewards. Face icon  represents hero rewards.
  • New Hero display background art when inspecting heroes.
  • Bonus Tirax quests added to Deadlands.
  • Colosseum: You now gain gold for every wave defeated after the wave 3.
  • Death Matriarch/Lich Queen removed from final wave spawn. 
  • New hero rewards for Zone 3: Dwarf Rifleman, Dwarf Beam Turret, Chief  Engineer. (Fixed Dwarf Rifleman’s display name. Was labeled as  engineer.)
  • Eleanor replaced with Demon Mage in Spug Gateway node.
  • Lester added back as reward in Stoneshore boss fight.
  • Caddeus shop locked until completion of Avalon node.
  • Cuttlefish blind skill duration reduce to 1 turn cooldown increased to 4 turns.
  • Zombie Rogues drop as one playable character with unlockable skins 
  • Autumn and Ember fire mage now changed to elf race. We’re labeled as human.
  • Atticus: Now only has “Hellraiser” proc before death on a 10 turn  cooldown. Before he was self resurrecting in multiple situation. 
  • Atticus now has a small chance to get possessed attack allies during his default attack.
  • Gwen bio update

Custom Skills

  • Vampirism and Chad’s Protection: added 2 turn cooldown. (All skills  need a cooldown so not to get stuck in a loop in auto-battle.)
  • Tempest Storm now has lower tier custom skill variants obtainable in earlier zones.
  • Perfect Skull healing debuff reduced to 30% max stacks: 3. Normal Skull healing debuff reduced to 20% max stacks 3.
  • Cleave, Cleave Burn now reveal stealth enemies.
  • Burnout changed to Burnout Aura: Burnout Aura causes the caster and all  allies to activate any burns on enemies immediately damaging them.
  • Fire Ignite: (Active Skill) Activates all burns on your target immediately damaging them.
  • Death Marker: Duration reduced to 2 turns.

New Custom Skills

  • Fiend Fire: At the end of duration, burns 10% of target's max health.  Refreshing stacks will activate burn damage. Also reduces 10% turn  meter.
  • Fiend Blood: At the end of duration, bleeds 10% of target's  max health. Refreshing stacks will activate bleed damage. Also reduces  attack and 5% turn meter.
  • Fiend Poison: At the end of duration,  poisons 10% of target's max health. Refreshing stacks will activate  poison damage. Also reduces healing and 5% turn meter.
  • Unbreakable:  Give 20% physical & magic defense plus 5% resistances to yourself  and allies each time you defend. Max stacks: 50 Attacking dispells all  buffs on yourself. Every 3 turns, taunt all enemies. Gain bubble shield  when hit every 2 turns.
  • Eternal Silence: Silence any target you attack.
  • Eternal Taunt: Taunts and target you attack.
  • Eternal Aura: All allies gain invincibility every 5 turns for 1 turn.  Before death casts Undeath on self allowing you to resurrect. Cooldown: 5
  • Eternal Smite: Increases critical damage 5%. Max stacks: 100
  • Eternal Sunder: All attacks increase damage received by target by 10%. Max stacks: 50
  • Chaos Sickness: Chaos sickness, a terrible fate. The process of  tainting it's target, it weakens but does not kill. Reducing the  target's remaining health by 50%.

Almost there

This is the final base game build. From here, we will fine-tune and polish the game. Join us on Discord. Thank you Backers for making this game a reality!

Onwards and Upwards!
-Miltonius